![]() Where Tekken 5 truly shines however is the fast, smooth fighting engine. You are treated with a pretty CG movie at the end of each, and that's pretty much how far the storytelling aspect in Tekken extends. The game's main single-player offering is the story mode in which, just like the old arcade modes, you have to fight a number of matches escalating in difficulty in order to find out each fighter's story and motivations, and which inevitably become a chore after doing it for all available fighters. ![]() ![]() That doesn't in any way stop it from being an excellent fighting game however, one of the best the aging console has to offer. Indeed, Tekken 5's staying true to the winning formula of the first three games and even improving it here and there, as if the fourth game never happened, marks an amazing comeback for the flagging series, but it does not really bring anything new to the crowded fighting genre. Would it indeed "propel the gamers of all ages to the next level in the fighting genre" as Hideo Yanagihara, director of Namco Ltd, boldly claimed back in November 2004? Well, not quite. Three years after Namco's failed attempt to take the long-standing series in a new direction, Tekken returns to the PlayStation 2 for a fifth iteration.
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